T32: How to design UX for mobile application: methods and tools

Thursday, 29 July 2021, 08:00 – 12:00 EDT (Eastern Daylight Time - Washington DC)
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eng. Paolo Perego, Ph.D (short bio)

Design department, Politecnico di Milano, Italy

 

dr. Roberto Sironi (short bio)

Design department, Politecnico di Milano, Italy

 

Objectives:

The objective of this tutorial is to show to attendees new methods based on Interaction Design process and tool for creating new User Experience for mobile application

 

Content and Benefits:

"How to design UX for mobile application: methods and tools" is a tutorial which will show to attendees new methods and methodology for developing innovative user experiences with mobile application. Nowadays, mobile app are used for different purposes in hour daily activities, form messages to home and appliances control.
Since these are often connected with different aspects, even important ones in the user's life, optimizing the experience to minimize errors and at the same time increase the ease of use of the software is very important.
Starting from this condition, presenters would like to show the path and methodology used by designers and engineer in order to create new outstanding mobile application.
Mobile applications are tools for users, for this reason users should be at the center of development phase; presenters will start form user’s analysis, user expert tools showing how to extract data which can be used to create the information architecture and wireframe.
Then, by means of quantitative tools, presenter will show how to test and acquire data on the usability, reliability and goodness in general. By means of two software, presenters will bring the attendees in the path of a real application development, demonstrating how to create the UI for the app and how to create an Hi-fidelity prototype that make use of sensors (both smartphone sensors and external hardware).

 

Target Audience:

Designers, Engineer, Software developer, IT project manager

 

Additional Platform or tool to be used:

PC/MAC
Figma Software
ProtoPie Software

 

List of materials or devices required by the participants:

We will send a Protopie temporary license to all tutorial’s participants. Please register for the trial version of Protopie: we will send the temporary license on the same mail.

 

Program:

8:00 - 8:15 Welcome & introduction to the tutorial
8:15 - 9:15 Design methods for user research
9:15 - 9.30 Coffe break
9:30 - 10:15 Prototyping fundamentals with Figma
10:15 - 11:15 Protopie and how to create an hi-fidelity prototype
11:15 - 12:00 Let’s create a fully functional prototype.

 

Links:

 

Our partner:

Bio Sketches of Presenters:

Paolo Perego is a biomedical engineer with a Ph.D in Design. He works at the Department of Design of Politecnico di Milano, researching in the field of wearable devices and mobile application. He especially studies new UX approach and methods to improve wearable and medical devices usability and comfortability. Since 2008 he works at the Sensibilab laboratory, which is specialized in Human Computer Interaction of wearable devices.

Roberto Sironi is an Italian designer based in Milan. He considers each project as a story developed through research that involves different aspects, from rituals and anthropological references to new technologies. Since 2014 Roberto has been combining his design practice with the teaching and research activity at the Design Department of Politecnico di Milano, where his work has been focusing on Wearable technologies, Internet of things and in general on current design technological changes