SCSM: 13TH INTERNATIONAL CONFERENCE ON SOCIAL COMPUTING AND SOCIAL MEDIA

SCSM 2021 is an affiliated conference of the HCI International Conference and is in its 13th edition. The conference provides an established international forum for the exchange and dissemination of scientific information related to social computing and social media. It addresses a broad spectrum of issues expanding our understanding of current and future issues in social computing and social media. The conference welcomes qualitative and quantitative research papers on a diverse range of topics.

Call for participation leaflet (106KB)

The related topics include, but are not limited to:

  • AI in social media
  • Community Engagement and Services
  • Computer Mediated Communication
  • Culture and social media
  • Consumers in social computing and social media
  • Design and evaluation methodologies for social computing and social media
  • Education and the use of social computing and social media
  • E-democracy and political engagement, public affairs
  • Enterprise Social Media
  • Ethical and legal issues in social computing and social media
  • Friends and family groups
  • Gaming, including MMORP communities
  • Health and Fitness communities
  • Infrastructure for social computing and social media
  • Language in social computing and social media
  • Large scale conversations
  • Learning and collaboration
  • Mobile social computing and social media
  • Multicultural environments in social computing and social media
  • Online special interest communities
  • Social identity and presence
  • Policies in social computing and social media
  • Privacy and security in social computing and social media
  • Social eCommerce
  • Social live streaming
  • Social media management
  • Social media software
  • Social modeling
  • Social network analysis
  • Social neighborhoods
  • Social signal processing
  • Trust and reputation in social computing and social media
  • User experience, user behavior, user interface in social computing and social media
  • User generated content (wikis, blogs, etc.)
  • Universal access and usability in social computing and social media
  • Visualizing social interaction
  • Virtual worlds
  • Program Chair

    GABRIELE MEISELWITZ

    Towson University, USA

  • Board Members

  • Andria Andriuzzi
    Université Jean Monnet, France
  • Karine Berthelot-Guiet
    Sorbonne University, France
  • James Braman
    Community College of Baltimore County, United States
  • Adheesh Budree
    University of Cape Town, South Africa
  • Adela Coman
    University of Bucharest, Romania
  • Panagiotis Germanakos
    SAP SE, Germany
  • Hung-Hsuan Huang
    The University of Fukuchiyama, Japan
  • Aylin Ilhan
    Heinrich Heine University Düsseldorf, Germany
  • Ayaka Ito
    Den-en Chofu University, Japan
  • Carsten Kleiner
    University of Applied Sciences & Arts Hannover, Germany
  • Takashi Namatame
    Chuo University, Japan
  • Hoang D. Nguyen
    University of Glasgow, Singapore
  • Kohei Otake
    Tokai University, Japan
  • Daniela Quiñones
    Pontificia Universidad Católica de Valparaíso, Chile
  • Francisco Rodríguez
    Universidad Autónoma de Aguascalientes, Mexico
  • Cristian Rusu
    Pontificia Universidad Católica de Valparaíso, Chile
  • Christian W. Scheiner
    Universität zu Lübeck, Germany
  • Pavel Strach
    ŠKODA AUTO University, Czech Republic
  • Jacqui Taylor-Jackson
    Western Sydney University, Australia
  • Simona Vasilache
    University of Tsukuba, Japan
  • Giovanni Vincenti
    University of Baltimore, United States
  • Yuanqiong Wang
    Towson University, United States
  • Brian Wentz
    Shippensburg University, United States