HCI: HUMAN-COMPUTER INTERACTION THEMATIC AREA

HCI 2021 is a Thematic Area of the 23rd International Conference on Human-Computer Interaction (HCI International 2021).

This Thematic Area addresses challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others.

HCI is a field in need of significant innovation and breakthroughs towards radically new future forms of interaction. We encourage participation in the HCI Thematic area as a forum for scientific research and innovation in Human-Computer Interaction.

Call for participation leaflet (155KB)

The related topics include, but are not limited to:

  • General:
    • HCI Theories and Methods
    • Design Process Management
    • Conceptual Design and Planning
    • User Survey
    • Requirement Engineering
    • Design Methods and Techniques
    • Evaluation Methods and Techniques
    • UX (User Experience)
    • HCI in Industry and Business
    • Design Thinking
    • Heuristics and Guidelines for Design
    • Psychology, Cognition, and Social Sciences
    • HCI and ISO Standards
  • Human-Technology Symbiosis:
    • Adaptive and Personalized interfaces
    • Context-dependent System
    • Intelligence and Agent Systems
    • Artificial Intelligence and IoT
  • Human-Environment Interactions:
    • Mixed Reality and Environments
    • Gesture and Eye-gaze Based Interaction
    • Haptic User Interface
    • Human-Robot Interaction
    • Large System User Interface
    • Mobile HCI and Automobiles
    • Natural User Interface
  • Ethics, Privacy and Security:
    • Philosophical and Ethical Issues of HCI
    • Privacy and Security
    • Social Justice and HCI
  • Well-being, Health and Eudaimonia:
    • Attractiveness and Cuteness
    • Kansei Engineering
    • Emotions in HCI and Design
    • Hedonic Attributes and Beauty
    • Satisfaction and Pleasure
    • Quality of life (QOL) and Quality of Experience (QoE)
  • Accessibility and Universal Access:
    • Cultural Differences and HCI
    • Gender and HCI Design
    • Internationalization, Globalization and Localization
    • Interface for Disabled and Senior People
    • Interface for Children
  • Learning and Creativity:
    • Creativity
    • e-Learning and Distant Learning
    • Game Design and Game Mapping
    • Gamification
  • Social Organization and Democracy:
    • HCI and Humanities
    • SDGs and HCI
    • e-Government
    • Social Design
    • HCI in Society 5.0
    • SNS and Crowd Behavior
    • Sustainability and HCI
  • Program Chair

    Masaaki Kurosu

    The Open University of Japan, Japan

  • Board Members

  • Salah Ahmed
    University of South-Eastern Norway, Norway
  • Valdecir Becker
    Federal University of Paraiba, Brazil
  • Nimish Biloria
    University of Technology Sydney, Australia
  • Maurizio Caon
    University of Applied Sciences and Arts Western Switzerland, Switzerland
  • Zhigang Chen
    Shanghai University, P.R. China
  • Yu-Hsiu Hung
    National Cheng Kung University, Taiwan*, China
  • Yi Ji
    Guangdong University of Technology, P.R. China
  • Alexandros Liapis
    Hellenic Open University, Greece
  • Hiroshi Noborio
    Osaka Electro-Communication University, Japan
  • Vinícius Segura
    IBM Research, Rio de Janeiro, Brazil
* Consistent with the 'one-China policy' of the United Nations Organization and the United States (maintaining unofficial relations with Taiwan after 1979).